CSMVS museum building at dusk with the refreshed CSMVS 101 wordmark
case study - museum experience

How do you make a hundred-year-old museum feel alive to a generation that grew up online?

Role Rebranding, interaction strategy & campaign design
Team With Aryan Jamdar & Siddh Jhala
Client Chhatrapati Shivaji Maharaj Vastu Sangrahalaya, Mumbai
Course Collaborative Studio - Design for SDGs, ATLAS ISDI
the brief

"Traditional display methods feel passive and outdated for digitally native generations - creating a disconnect that reduces interest in visiting and experiencing museums."

CSMVS - formerly the Prince of Wales Museum - is one of Mumbai's most iconic institutions: a monumental Indo-Saracenic building holding over 70,000 artifacts spanning 5,000 years, from Harappan seals to Emperor Akbar's armour. It draws more than a million visitors a year. But very few of them are under twenty-four. Our brief, set by the museum's curators, was to close that gap - not by simplifying the collection, but by changing how it's discovered.

1922 Founded as the Prince of Wales Museum
70,000+ Artifacts across 20 galleries
1M+ Visitors annually - few under 24
2018 Declared a UNESCO World Heritage site
who we designed for

Four groups, one museum.

Primary

Digitally native youth, 16-24

See traditional museums as passive and text-heavy. Seek gamified, highly interactive, visually stimulating experiences.

Secondary

General public & museum-goers

Regular visitors and tourists looking for a more personalised, guided, hands-on experience at CSMVS.

Institutional

CSMVS curators & management

Invested in modernising the museum's brand, increasing footfall, and safely displaying fragile artifacts.

Execution

Transit & campus partners

Times OOH for transit-station billboards, and host colleges facilitating the campus pop-up exhibitions.

the approach

A layer for before you arrive, a layer for while you're there, and a layer that meets you halfway.

A visual refresh alone wouldn't solve this. The final solution operates across three connected layers, each addressing a different stage of the visitor's journey - from a billboard at a train station, to a gallery floor, to a college campus that's never seen the museum at all.

01

Rebranding & Awareness

A contemporary yet culturally rooted identity - new typography, colour and motifs - carried into transit billboards, zines and social campaigns that reposition CSMVS as approachable and relevant before anyone sets foot inside.

02

Interactive Installation

Gesture-tracked 3D projections let visitors handle fragile coins, vases and sculptures without touching them, while QR-based "Networks of the Past" storytelling turns isolated objects into one connected, gamified journey.

03

Decentralised Outreach

Curated, tech-enabled pop-up exhibitions travel directly to college campuses - taking the interactive experience to youth who might never otherwise walk through the museum's doors.

brand identity

A brand that carries heritage without dressing up as a symbol.

Early research explored a wide field of heritage motifs - the museum's own Indo-Saracenic dome, the lotus, Maratha sun crests, jali lattice work. Each was rich in meaning, and each risked losing its detail the moment it was shrunk to a favicon. So the final mark went the other way: typography-driven, refined and restrained, letting the collection itself carry the symbolism instead.

CSMVS 101 logo lockup in black-on-cream and white-on-black

Aa

PP Editorial New - Primary

A serif with editorial restraint, echoing printed archives and manuscripts. Carries headlines and storytelling moments with an intellectual, timeless tone.

Aa

General Sans - Secondary

Clean geometry as a contemporary counterbalance - used for captions, gallery information, navigation and digital interfaces where clarity matters most.

Terracotta Red #CF3D28 - clay, excavation, discovery
Ochre Gold #EB943B - metalwork, craftsmanship
Forest Green #1F261C - natural history collections
Burgundy #5C0A21 - sculpture, temple, ceremony

Six clusters, twenty galleries.

Rather than decorative icons, each motif is a simplified silhouette drawn from an object already inside CSMVS - organising the museum's twenty galleries into six recognisable clusters that work across signage, merchandise and the digital experience.

Twelve motifs paired with the real artifacts that inspired them, from a Buddhist bronze to a temple bell to a deer specimen Gallery cluster diagram: Archaeology & Ancient History, and Sculpture & Stone Art Gallery cluster diagram: Paintings & Miniatures, Textiles & Costumes, Natural History, and Decorative Arts & Arms
the campaign

Bringing the museum to where the audience already is.

Billboards, transit posters and a national newspaper placement carry the identity into daily commutes - functioning less like advertisements and more like cultural invitations that pull curiosity outside the museum's walls.

everyday touchpoints

The identity has to survive contact with a wallet, a backpack, a lanyard.

Access cards double as wayfinding - Member, Staff, Student and Visitor passes each carry a different motif and colour, so the system is legible at a glance before anyone reads a word.

the interactive layer

Making fragile history touchable, without touching it.

The rebrand gets people through the door. What keeps them there is a change in how the collection itself is experienced - two concepts designed to work with the museum's existing infrastructure, not against it.

01

Gesture-tracked 3D interaction

Small, sensitive artifacts - coins, vases, sculptures - are 3D scanned and projected in large format. Gesture-tracking cameras let visitors rotate and examine the object in real time, closing the gap between viewer and artifact without putting anything valuable at risk or keeping it locked behind glass.

02

Networks of the Past - QR guide webapp

Visitors answer a few questions on arrival; the app curates a personalised route based on their interests. Scanning a QR at each display reveals an artifact's journey and its place in the network of ancient civilisations, filling in a progress map that nudges people toward corners of the museum they'd otherwise walk past.

decentralised outreach

Taking the museum to campuses that have never seen it.

"Think Museum" campus pop-ups

Students work with curators to select themes and build displays using high-quality facsimiles, 3D-printed replicas and research data.

Museum on Wheels

A travelling bus carries curated exhibitions - replicas, antiquities and interactive kits - directly to a requesting campus.

Educational loan kits

Miniature exhibitions built from high-resolution graphic panels and tactile replicas that students can actually touch.

Digital image licensing

Colleges can apply for high-resolution digital scans of manuscripts from the CSMVS Research Library.

"Liked the interactive idea. Shared current resources for refreshing, and had a detailed discussion about future scope and installation of the interactive element."

- Nikhil Ramesh, Curator, CSMVS

challenges we faced

What made this harder than a visual refresh.

Communication delays

Working with a government institution meant periods of one to two weeks without feedback, slowing every iteration cycle.

Alignment on direction

Reaching a solution that satisfied both institutional expectations and contemporary audience needs took multiple rounds.

Branding vs. experience

It became clear early on that a purely visual rebrand wouldn't solve the core issue - the interactive layer was necessary, not optional.

Defining the audience

We explored several audience groups before narrowing focus to digitally native youth as the primary lens for every decision.

impact - sdg 11

Sustainable Cities and Communities

By combining a refreshed identity, storytelling-led campaigns and interactive technology, the solution repositions CSMVS as a living cultural presence rather than a static archive - strengthening cultural engagement so heritage keeps being experienced, not just preserved, by the generations that come after.

What shaped this project?
Rooted heritage digitally native youth Access, without risk gamified storytelling
Design team Kashish Shah, Aryan Jamdar, Siddh Jhala
Faculty Yogesh Jahagirdhar
Curator Nikhil Ramesh, CSMVS
Course Collaborative Studio (Design for SDGs), ATLAS ISDI

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